Markers - Added support for creating and editing Weather Generator and Weather Definition markers.Water - Added Waves to Undo/Redo history.Right now we compiled code to work with faf editor and in near future we should have features like creating new random map, loading biomes to existing maps or props presets. I was working with Sheikah to impelent map generator features. Wave are still missing Undo/Redo and frame animations, but that will be added in future release. Wave patterns can be replaced or changed in FAFeoreverMapEditor/Structure/Waves/a Search angle & angle range - Allows for generating waves incoming from one direction with range.Try prevent close waves - Editor will try to not spawn waves too close to each other.This allows you to chose how many of them you want to generate. Density - In GPG when we press generate editor spawn waves witch 10% chanse for each possible position in selected ShoreDepth.Generator works simmilar to GPG editor, but with few new tricks: Took me some time to reverse engenier how they exactly works. Terrain - Added experimental Generate random heightmapįinally map editor has support for water waves.Implemented some improvements in terrain types like symmetry and import/export. It now display decals and hide all editor gizmos. Thanks to Balthazar editor now has slope debug tool that works the same way as original editor.įinally fixed some issues with preview image and rendering map. Preview - Hide selection boxes & gizmos.UI - Fixed crash when copy/pasting objects when editing text field.Debug - Fixed Slope Tool (thanks to Balthazar).Units - Added support for CodeName and Name in UnitsBrowser search field.Units - Fixed bug where new unit name was not saved to a.Units - Fixed crash when pasting without creating copy first.Decals - Fixed crash when pasting without creating copy first.Markers - Added symmetry support for adaptive tables.TerrainType - Fixed undo when painting multiple times.TerrainType - Added support for symmetry.
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